Tierra Nueva DnD [RP, Dice PvP, ENG]

  • Welcome, everybody!


    I'm honoured to invite you, enjoyers of RP, to get interested with a new Conan Exiles server set in Forgotten Realms - highly inspired by D&D 3.5 and to a lesser extent by D&D 5.0 iteration. Choosing a place to play is surely an important decision, sometimes: arduous, so let me make it tad easier for you, pointing out the strong sides of our project!


    1/ Tierra Nueva bases conflict resolution solely on Dice (RPR) System.

    - There are no elements of PvE/PvP that are pushed through mechanical means; we have our own system coded through amazing RPR that strives to rewrite Tabletop D&D into a highly moddable CE environment. Nothing is based on ability to move your mouse quickly, it's all about strategic thinking!


    2/ Our server minimises routine tasks and allows the Player to focus on having fun.

    - TN's profession system doesn't require you to run around and dig anything or talk to NPCs to complete any daily quests. Instead, we base our system on /kits that allow you to claim your daily haul and engage into crafting/trade with other players right away, saving your precious time.


    3/ Tierra Nueva has a powerful progression system that isn't locked by discretionary decisions.

    - You are able to advance in your profession/class as high as to mastery/ability to cast level 7 spells (per D&D). During our Betatesting, to make sure everything is checked well enough, we put a lock on advancement to Adept (level 2/3 spells), but upon finishing this phase - your Player Character's true potential will be revealed! All's done through RPR and scripts!


    4/ We do not believe in story wipes - everything is there to stay.

    - Perhaps you're tired by the approach that implies story wipes are necessary or they bring something to the table? We surely are on Tierra Nueva. We aren't planning any story wipes ever, instead: we plan to allow our players to play as one or many different characters over a longer span of time. We do not cross out the need for mechanical wipes for the sake of server stability (perhaps on patch days), but no Player Character progress is ever to be lost during these.


    5/ Tierra Nueva strives to gather a wonderful community of players - free of prejudice and hostility.

    - Our approach is simple: Staff is there to help the players. Period. Since we're putting our best /ourselves/ into the project, we do expect the community to be friendly and helpful - and are of the opinion that it is a necessity to build a project that'd work long-term and gather attention.


    6/ The rates? The necessity for building materials?

    - Every player starts at max level, is given a construction hammer and a building kit - and rates for thirst/hunger are as low as possible - you can fulfill them by clicking a button in RPR. Simple, right? It's unnecessary to bother yourself with the mechanical side of the game on TN!


    If I've convinced you to give us a chance and observe how things are going on, that's great - if not, perhaps you'd like to take a look yourself? Here's a few links to satisfy your interest, lore materials available as well:


    Our Website: https://www.tierra-nueva-dnd.com/

    Our Discord: https://discord.gg/tierranuevadnd

    Our Modlist: https://steamcommunity.com/sha…iledetails/?id=2983862032


    Come on and join us on Tierra Nueva!

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